Wednesday, July 05, 2006
iComic source, including Dashboard edition
I'm making the full iComic source available, including the Dashboard version, which was not published previously.
For those of you that are into Objective C and want to tinker with it, you can find it here:
http://www.ruxp.net/bits/code/iComicSrc.zip
I confess to being a beginner when it comes to Cocoa and Objective C, so the gurus out there may find a million things wrong with what I did here.
I even had big plans after the Dashboard version to make a version that looked/behaved like iPhoto. I also toyed with making the plugins support auto-update off the server, so a server would support an available plugins list, and have the list of possible subscriptions be pulled from that list. At that point, moving to a full server-based subscription model becomes trivial (where the plugin runs on the server, and for any given comic on any given day, we figure out the image url one time).
Alas with all of this, my ambition and product vision was in no way matched by my ability to translate it into Cocoa code. I guess that means I'll have to stick with .NET after all.
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For those of you that are into Objective C and want to tinker with it, you can find it here:
http://www.ruxp.net/bits/code/iComicSrc.zip
I confess to being a beginner when it comes to Cocoa and Objective C, so the gurus out there may find a million things wrong with what I did here.
I even had big plans after the Dashboard version to make a version that looked/behaved like iPhoto. I also toyed with making the plugins support auto-update off the server, so a server would support an available plugins list, and have the list of possible subscriptions be pulled from that list. At that point, moving to a full server-based subscription model becomes trivial (where the plugin runs on the server, and for any given comic on any given day, we figure out the image url one time).
Alas with all of this, my ambition and product vision was in no way matched by my ability to translate it into Cocoa code. I guess that means I'll have to stick with .NET after all.



